The philosopher Karl Popper once argued that there are two kinds of problems in the world: clock problems and cloud problems. As the metaphor suggests, clock problems obey a certain logic. The fix may not be easy, but it’s achievable.
Cloud problems offer no such assurances. They are inherently complex and unpredictable, and they usually have social, psychological, or political dimensions. Because of their dynamic, shape-shifting nature, trying to “fix” a cloud problem often ends up creating several new problems.
But there are ways to reckon with this kind of technological complexity—and the wicked problems it creates. Read the full story.
—Bryan Gardiner
These board games want you to beat climate change
The urgent need to address climate change might seem like unlikely fodder for a fun evening. But a growing number of games are attempting to take on the topic, including a version of the bestseller Catan released this summer.
Our climate reporter Casey Crownhart was curious about whether games could, even abstractly, represent the challenge of the climate crisis. Perhaps more crucially, could they possibly be any fun? Read the full story.
Both of these stories feature in the most recent print issue of MIT Technology Review, which explores the theme of Play. If you don’t already, subscribe now to be among the first to receive future copies.